Rube+Goldberg

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 * THE DESIGN CYCLE **
 * DESIGN FOLDER **

//** a. Identify the Problem: **// 1. How does the Design Cycle apply to your project, life, and society? a. Project: The design cycle applies to our project because we have to use the design cycle in order to complete the project and we also have to answer all of the questions and complete al of the steps. b. Life (Think future jobs): The design cycle applies to life because you can use it to solve real world problems. You can also use it to solve problems that you have in your job, or to complete projects. You can use the design cycle in many ways. c. Society: The design cycle applies tow society because you can use it to solve problems in your life and with your friends. You can use it so solve real life problems. 2. Identify the problem: The problem is that we need to create a rube goldberg machine that will accomplish a simple task. //** b. Develop the Design Brief: **// 3. What is a Rube Goldberg? Rube Goldberg is making a series of events happen to accomplish a simple task. It is turning something simple into a long process. 4. What supplies do you have? We have straws, styrofoam, gears, paper cups, a plastic cup, a ball on stick thing, string, popsicle sticks of varying sizes, another stick, a weird ball thing, legos, mini sticks, PBC pipe, a triangle lego, used tape, some cardboard, two boxes, and that is it. 5. What supplies do you need? We need more styrofoam and overall just more stuff to build with. 6. List all the requirements you must meet to create the Rube Goldberg Machine:
 * Approaches to Learning: Human Ingenuity **
 * Unit Questions: How is the Design Cycle important to the successful outcome of a project? **
 * STEP 1: INVESTIGATE **
 * // c. Formulate a Design Specification - The Design Brief Continued: //**

The requirements are that it must be at least three feet tall, it must have at least 5 straight drops of different lengths, it must change directions at least 15 times, it must stand on its own, it must be portable, you may only use the materials that are provided to you, you may only bring two items from home, and you have to answer the questions on your Wikispace. 7. Add two of your own requirements: (You need to make sure you meet these requirements!) To make it work and to make it accomplish a simple task. 8. How many times will you test your machine before the final test? Three or more times a day. 9. Why is it important to test your machine before the final day? Because we have to know if it will work. 10. How does making a Rube Goldberg Machine apply to a real world situation? It applies to a real world situation because we are making a machine that accomplishes a task, which we will have to do in real life. It is like making an invention; you are accomplishing a task. // a. Design a Product or Solution: // 11. Create three completely different designs: Please fill out this chart [|IB Brainstorming Chart .pdf] and hand the paper in the basket when you are finished with all of Step 2 (all of the Plan section). // b. Plan a Product or Solution: // 12. Which design do you think will work best? We chose the first design because we think that it will be the easiest to make and also because it will do the coolest thing. Our design is that we have a tower which the marble spirals around and does jumps, and then it pushes a key on the keyboard and starts a video. 13. Why did you choose this design? Because it would most likely be the easiest to make and because it would have to coolest effect. On the back of your Brainstorming Chart, sketch your design and the parts you need to complete your Rube Goldberg. Don't forget you can bring two items from home per group. 14. List the steps to create your design: (You need to create your own steps and organize your time and resources. Each day you should have a list of things you need to accomplish in order to get done by the due date.) April 4: Finish planning and start to create the main parts of our thing (Everyone is working on it) April 5: Start working on trail for marble (Mitch and Hari) April 6: Continue working on track (Everyone) April 7: Still working on track (Everyone) April 8: Job Shadow April 11: Work on track even more (Everyone) April 12: Work on Jumps (Everyone) April 13: Finish jumps (Everyone) April 14: Test and set up (Everyone) April 15: Language Bowl
 * STEP 2: PLAN **

// a. Use Appropriate Techniques and Equipment: // 15. List three safety tips you need to follow to while creating your machine: 1. Don't run with scissors 2. Be careful with the hot glue gun 3. Be careful with heavy objects // b. Follow the Plan: // 16. Did you follow your plan? Yes, we followed our plan completely all of the way. 17. Did you create steps that were easy to follow? Yes, we did, they were very easy to follow. 18. Did you follow my requirements? Yes, we completed all of the requirements. 19. Did you follow your requirements? Yes, we did follow our own requirements. // c. Create the Product/Solution: // 20. What areas of your did you need to troubleshoot? We needed to stop it from getting stuck and we also needed to make it push the big ball at the end. 21. Were you able to troubleshoot effectively? Explain: Yes, we were, we we able to find the source of our problems and we were able to fix them in the end. We tried multiple solutions to fix them. // a. Evaluate the Product/Solution: // 22. Was your design successful? Yes, our design was successful. It did what we wanted it to do and it also met all of the requirements. 23. Did you test your machine before the final day? How many times did you test it? Yes, we did test our machine. We tested it about 50 times. 24. How could you improve your design? We could improve our design by making more chain reactions happen and also by making it last more time. 25. What part of your design would you use again? I would use the track again because it was useful and looks cool. // b. Evaluate the Use of the Design Cycle: // 26. Grade yourself, using the IB Rubric, for each stage of the Design Cycle. Click here for the rubric. I would give myself a 10 on all of the areas. 27. How can the Design Cycle be used in other subject areas? The design cycle can be used in many subjects because you can use it to solve all kinds of problems. You can use it to create projects and also in your assignments or when writing essays. 28. How is the Design Cycle important to the successful outcome of a project? The design cycle is important because it can lead to you having a good final product and can make your project successful. 29. What grade do you deserve and why?
 * STEP 3: CREATE **
 * STEP 4: EVALUATE **